V0.8.6
This update isn't anything too special, mostly just bug fixes and adjustments, however it should make the game easier overall.
----- V0.8.6 CHANGELOG -----
- Fixed the button to spawn C. Guard in the debug menu not showing up on Tuesday, Wednesday and Thursday
- The player now has 1 item slot even when they are punished on Wednesday
- Fixed the game not letting the player start the assignment through the 200s door on Wednesday if they had 0 assignments and had gone either Shade's or Party Popper's route and after they had finished the starting dialogue
- Moved the 500s key on Tuesday to a more obvious place
- The player is no longer counted as running by AES if they were running before they couldn't move
- AES's isolation time now increases by 3 seconds for each rule broken, however it still starts at 8 seconds
- Added invisible walls around the plant cluster on Floor 2 (characters can still cut through this area however)
- Slightly increased the distance at which assignments "cancel" when walking away from them
- Fixed Shade behaving abnormally when she's stressed in a room with specifically her, the player, and Cleartil
- Certain characters' wandering voice lines no longer play while the room they're in is paused
- Attempted to fix certain audio issues that would occur on Thursday
- Attempted to fix an issue that would occur with certain doors and Bandwagon's minigame
- Added the ticket dispenser structure (this has been added as a new object in build/import mode as well)
- Removed the discord invite button on the title screen
- Saving/Loading maps for build/import mode works a bit differently now. You only need to put a directory when saving a map for the first time, and all other times the game will accept either only a path to the file or both. Additionally, the game now also tries to save the paths of any maps that are loaded or saved so they can be quickly loaded again later (Note: this system does NOT take into account already saved/loaded maps prior to saving/loading it in this update)
- Fixed an issue where maps may not always load fully if there were no text slots defined when the map was saved
- Maps can no longer be saved without a name
- "Vincent"'s minigame can no longer be triggered/is cancelled while he is being pushed by Shade
- Shade now stops pushing the player if Cleartil is within a certain proximity from the player
- Fixed the Answer Key item not being affected by the debug option of disabling the depletion of items
- The Protein Bar item now heals an additional 5% health when used
- The Protein Bar item can no longer be used while the player has full health
- The Cardboard Box item now has a 1 second cooldown for being placed
- Fixed Fames being unable to lose track of where the player was after he saw them once during his 3rd or 4th hunger stages until he returned to his 2nd hunger stage
Get Cleartil Boarding School
Cleartil Boarding School
A Baldi's Basics fangame
Status | Prototype |
Author | Enjoy Tomorrow |
Genre | Survival |
Tags | 3D, Fangame, Indie, Singleplayer, Survival Horror |
More posts
- V0.8.513 days ago
- V0.8.416 days ago
- V0.8.318 days ago
- Some new content - V0.8.218 days ago
- V0.8.119 days ago
- Thursday & V0.820 days ago
- V0.7.326 days ago
- C. Guard & V0.7.228 days ago
- V0.7.130 days ago
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