HEAVEN & V0.3


Note: While not required, I recommend that you reset your save data instead of continuing from the progress of any previous updates.

-----CHAR.CHAR V0.3 CHANGELOG-----

- Completed HEAVEN

- Fixed the player sometimes being able to fall through static tiles without a game over being triggered

- Fixed the first question trigger displaying an unnecessary attribute

- Combined most tiles across all rooms to reduce lag

- Revamped the static animations to reduce lag

- Fixed the "forward walls" only working with the WASD keys and not the arrow keys

- Added a labelled directional indicator under the first popup in HEAVEN.CASTLE.BASEMENTC

- Fixed a possible issue where the fog color may have been partially incorrect in all rooms before HEAVEN.CASTLE.BASEMENTA

- The RuntimeMethod menu can now be closed by pressing the Q key a 2nd time

- Fixed the "GO" button not working if the player had not typed any input when prompted by a question trigger

- Added resolutions to the settings menu

- Adjusted the text displayed when the player enters a room

- Added an option to toggle music and the fan sound in the settings menu

- CHAR.CHAR now starts in fullscreen when opened without any save data

- Fixed an issue where the pixelated rendering effect would behave abnormally on different screen sizes

- Modified internal save data structure. As a result of this, any important choices made previously no longer will affect anything, although save data has not been reset

- Shortened the time it takes for on screen messages to disappear

- Added a warning screen when the game starts

- Fixed an issue where holding R on the title screen, releasing it then holding it again to reset save data would act as if it was never unpressed

- Revamped the dialogue/choice scenarios in the introduction of HEAVEN

- Reworded the hint popup in HEAVEN.CASTLE.BASEMENTE

- Slightly lowered the volume of the game over screen music

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