GREYSUBURBS Expansion & V0.5

-----CHAR.CHAR V0.5 CHANGELOG-----
- Expanded GREYSUBURBS by adding a new section between the last and 2nd sections
- Modified several popup descriptions in HEAVEN and GREYSUBURBS
- Improved the appearance of some of the gates in HEAVEN
- Added locks on most locked passageways, this will replace some of the popups but not all
- Revamped the popup UI
- Slightly lowered the volume of the tick sound effect in HEAVEN.ENTRY.LEFT
- he stamina UI now is filled vertically and goes along with the pixels of the circle sprite
- Revamped how timers are displayed
- Some existing popups are now categorized as timer (orange) popups, they will still function the same
- Improved the message UI
- Null now closes his wings if he is near a wall
- Removed several sound effects from the possible sounds that can play when Null teleports away
- Added particle effects when Null switches sides and when Null teleports away from the player
- Added an option to delete backups
- The backup menu now displays what section each backup is on of it's respective world (NOTE: There is a visual glitch for backups from previous versions where it will display the incorrect section. This does not impact save data, and will go away if you write to the backup again)
- Messages are now colored per world
- RGBA can now fly over gaps
- Added a sound effect to the endless hallway puzzle in GREYSUBURBS.TUNNELA
- Fixed the player sometimes not being positioned correctly for a few frames when a room loads
- Fixed a typo on the title screen
- The player can now use the "ROTATEYPOS" method on the final platform in HEAVEN.CASTLE.BASEMENTB
- The player's stamina is now set to 100% after failing any "sound abyss" puzzle
- Attempted to fix a possible issue where the factory reset feature on the title screen would sometimes fail
- Revamped the "color tile puzzle" in GREYSUBURBS
- Increased the duration of SelfModify's FreezeY to 9 seconds
- Attempted to fix an issue where the player could still move up while SelfModify's FreezeY was active
- Fixed an issue where RGBA could not see the player through movement tiles in GREYSUBURBS
- The directional abyss puzzle popups are now numbered by step
- All SelfModify methods now display a timer for duration
- Added the ability to write down notes in game, this menu can be opened with the ` key
- Added an additional popup in HEAVEN.ENTRY.HALLWAY to indicate to the player that the note ability exists
- Fixed the title screen sometimes displaying the incorrect text when attempting to interface with GREYSUBURBS after it had been completed
- Attempted to fix an issue where the puzzle in HEAVEN.ENTRY.LEFT would not always trigger when interacting with the popup
- Fixed the chandeliers in HEAVEN.CASTLE sometimes rendering strangely
- Added several hint popups that appear if the player is taking too long to solve a puzzle. These have not been added for every puzzle, and are specifically in Introductory sections
- Fixed the platform in HEAVEN.ENTRY.HALLWAY being able to cause Z-Fighting
- Attempted to fix the player sometimes getting "off-track" with the movement puzzles in GREYSUBURBS
Files
Get CHAR.CHAR
CHAR.CHAR
Status | In development |
Author | Enjoy Tomorrow |
Genre | Puzzle |
Tags | 3D, Creepy, First-Person, Indie, Pixel Art, Surreal, Unity |
More posts
- GREYSUBURBS & V0.434 days ago
- Web Support & V0.3.177 days ago
- HEAVEN & V0.380 days ago
Leave a comment
Log in with itch.io to leave a comment.