Build Mode & V0.6


Sorry it's been a while, but I've created something new for Cleartil: Build Mode! You can create your own maps using Cleartil's system and save them as txt files, which can be imported to actually play those maps. The help section in Build Mode is still being created, I'll have it completed by the next update. There have also been a few adjustments and bug fixes, as per usual.

----- V0.6 CHANGELOG -----

-Added Build Mode!

-The camera is now forced to look forward when dialogue starts, this is to prevent the player from not being able to read the dialogue if they were looking up or down too much

-Moved the 200s key on Monday

-Adjusted the text sizing on Party Popper's library book

-Party Popper's dizziness decreases 50% slower (he still requires at least 3 bounces to become dizzy, but he'll become dizzy more often)

-Revamped how the interaction prompts work, this should prevent the player from missing certain prompts if another prompt "overrided" it

-Items now go to the selected item slot if said item slot is empty when picked up

-The bandage item can no longer be used when the player has full health

-Fixed the enter key not working to submit assignment questions on assignments that had randomly ordered questions

-Added text under the "Continue" button in the play menu on the title screen to indicate what day the player is on

-The lock item's duration has been increased to 13 seconds

-The lock item now displays the amount of time remaining that the door is locked for

-Added an icon by the health meter to show when the player is invincible

Get Cleartil Boarding School

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