V0.7 - Map Expansion
I apologize for V0.7 not being Thursday, but I need more time to plan it more thoroughly so it doesn't turn out lackluster. However, this is still a major update, still provides some very big changes, albeit not Thursday.
----- V0.7 CHANGELOG -----
- Increased the chances for all events
- Revamped the skybox
- Fixed a tile plate outside sometimes not loading correctly
- Optimized the game to increase performance
- Added more decorations
- Added three new items
- Expanded the main map
- Revamped the item placement for Tuesday and Wednesday
- If AES were to punish the player for being outside or in a staff only room, he can now punish the player again if they go into a different room with the same criteria
- Fixed the game soft-locking when leaving the greenhouse (again)
- Removed the items from one of the test rooms to prevent errors in the future
- Rooms that are far from the player are no longer loaded
- Added an extra assignment on Wednesday
- Reduced the range at which Bubbles can wander
- Fixed Bubbles still wandering specifically near her designated area in Import mode
- Fixed a possible issue with one of the events
- Windows are no longer transparent
- The framerate is now limited to be at maximum 75
- Fixed an issue where characters may not wander around properly on specific occasions
- Time no longer is affected when doing an assignment
- Revamped assignments
- Shade's panicked state now should cancel if her, Cleartil, and the player are in the same room, as this would originally cause her to stand still until someone else wandered in or out of the room
- AES's isolation time now starts at 6 seconds
- Decreased AES's speed
- Reduced Cleartil's speed when stepping forward
- Increased "Vincent"'s cooldown for when the player does not say yes
- Doubled noclip speed
- Doubled build mode camera speed
- Fixed a possible issue where some characters may be able to see through walls if certain rooms unloaded
- Shade is now prohibited from picking up specific characters
- Cleartil's step intervals have been adjusted for all days (he is slower now)
- Fixed an issue where the player could get stuck on the walls of the stairwell room
- Fixed certain objects in build mode behaving abnormally when loading them
Get Cleartil Boarding School
Cleartil Boarding School
A Baldi's Basics fangame
Status | Prototype |
Author | Enjoy Tomorrow |
Genre | Survival |
Tags | 3D, Fangame, Indie, Singleplayer, Survival Horror |
More posts
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- V0.7.315 days ago
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