V0.5.3


-----CHAR.CHAR V0.5.3 CHANGELOG-----

- Changed the 2nd directional code in GREYSUBURBS.TUNNELA to be less time consuming

- Added a popup in GREYSUBURBS.TUNNELC as a hint for the first audio abyss puzzle

- Fixed notes still transferring upon reading from a backup

- Fixed several of the platforms in HEAVEN.CASTLE.BASEMENTB being able to be moved through the walls

- Fixed one of the platforms in HEAVEN.CASTLE.BASEMENTB sometimes allowing the player to "fail" the puzzle if it was rotated in a specific direction and then moved to its destination

- Added the MOVEBACKWARD method to the first platform in HEAVEN.CASTLE.BASEMENTB

- Attempted to fix the player's gravity still increasing when standing on certain platforms at certain angles

- Reworded the first popup in HEAVEN.CASTLE.BASEMENTC

- Made both math puzzles in HEAVEN.ENTRY.HALLWAY and HEAVEN.CASTLE easier, this has also changed the answer to the one in HEAVEN.CASTLE

- All code sequences that use media popups (pink popups) now indicate to the player when they input the code incorrectly

- Moved the positions of the save points in GREYSUBURBS.ROADA and GREYSUBURBS.ROADB

- Added a save point to GREYSUBURBS.TUNNELA

- Replaced the sound effect that plays when using a save point

- Error popups (red popups) now slightly change size normally to indicate to the player that they are dangerous

- Increased the delay for when the hint popup appears in GREYSUBURBS.TUNNELA

- Slightly increased the delay between when the moving static generates in GREYSUBURBS.TUNNELA

- Popups now have a 1 second delay period where they cannot be activated after the player unfocused CHAR.CHAR and refocuses it, this should prevent scenarios where the player accidentally clicks a popup trying to refocus CHAR.CHAR

- Increased the delay for when the first hint popup appears in HEAVEN.CASTLE.BASEMENTA

- Added a popup in GREYSUBURBS.TUNNELC to indicate to the player how to use SelfModify's KeepStatus method

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